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HTML5 vs Lua: What are the differences?
- HTML5: HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It provides a standardized way to create web pages that can be viewed via a web browser.
Lua: Lua is a lightweight scripting language designed primarily for embedded systems and game development. It is often used as an extension language or for scripting in applications that require customization.
Syntax and Purpose: HTML5 is used to structure content and define its layout, while Lua is a scripting language used to create dynamic behavior and enhance the functionality of applications.
Functionality: HTML5 provides a range of predefined elements and attributes that define the structure and appearance of a web page, such as headings, paragraphs, images, and links. Lua, on the other hand, offers a wide range of functions and libraries for tasks such as file manipulation, network programming, and game development.
Execution Environment: HTML5 code is interpreted and rendered by web browsers, while Lua code is executed by a Lua interpreter or embedded within a larger application.
Portability: HTML5 is platform-independent and can be used on any device with a web browser, including desktop computers, smartphones, and tablets. Lua, on the other hand, requires a Lua interpreter or runtime environment to execute, which may not be available on all platforms.
Learning Curve: HTML5 has a relatively simple syntax and is easy to learn, making it accessible to beginners. Lua, however, has a more complex syntax and is typically used by more experienced programmers.
Community and Ecosystem: HTML5 has a large and active community of developers, with extensive documentation, frameworks, and libraries available. Lua also has a supportive community but is more niche-focused, with a focus on game development and embedded systems.
In Summary, HTML5 is a markup language primarily used for structuring web content, while Lua is a scripting language used for enhancing application functionality. HTML5 is platform-independent and has a wider range of applications, while Lua offers a more specialized ecosystem with a focus on game development and embedded systems.
Hello,
I want to generate dynamic CSS for each user with an expiry link.
I've created a cloud-based tool (Example - https://www.tablesgenerator.com/) where people can create tables and use them on their website by pasting the HTML generated by the tool.
Now, there are a few styling options needed, which can be done using CSS. As of now, I'm asking the users to copy the CSS and paste it in the "Custom CSS" section, which is a bit hectic work as they need to change the CSS every time if I make any changes to the styling.
So, I'm just wondering if there's a way to generate dynamic CSS for each user with an expiry link.
Currently, I have around 200 users, and what's the best way to do it?
Instead of having the user copy and paste the CSS directly, have them copy and paste the HTML that will include an external CSS file generated and hosted by your application. This will allow you to control when the stylesheet is updated as well as control privileges on who can request the file. Additionally, using a CDN service (e.g. Cloudflare) will allow you to cache the static assets being requested reducing overall server load.
When your server (and optionally CDN) no longer are serving the file, consider the link expired. Unique URLs can be generated using a multitude of methods but maybe consider if there is any benefit to the users if it follows the scheme: yourdomain.com/USERNAME/CUSTOM_NAME.css rather than something like: yourdomain.com/style/SOME-UNIQUE-HASH-1234.css
The best way, as usual, is a "it depends".
Still I would go to something as simple as storing the expire date+the generated css and other metadata in a table. If a user tries to access something that is expired than he's redirected to a specific page. Periodically (like once a day), a janitor process deletes the old data.
I am trying to make Roblox game which requires Lua. I quite don't want to go with Lua just because other tools just might let me do more projects later on. I heard that Python is most similar to Lua, but I am still not sure which tool to use. Java, I think it will help me with many stuff later on for websites, projects, and more!
Since you are trying to make a Roblox game, you have no other option than to use Lua, since Roblox only allows coding in Lua. Yes, you've heard right, Python is identical and as easy as Lua, although Lua is easier than Python. Beginning from Lua and then escalating to Python is recommended. Java is only helpful when you are creating a heavy, big-budget, enterprise-level product, otherwise, Python would suffice.
If you really hate lua check out roblox-ts, a tool that compiles typescript code into roblox lua. https://github.com/roblox-ts/roblox-ts
- Client-Side: \
The form of our product is a web app because we would also provide a dashboard for displaying data and for some further purpose including data filtering and comparison. Hence, we would definitely use
HTML5
for structuring the web,CSS3
for styling the web, andJavaScript
for building the front-end logic. As for frameworks, we would useReact
because it is component-based that can keep our front-end code clean and organized. The virtual DOM ofReact
also provides better efficiency in time when rendering the page. Furthermore,React
has a greater number of users thanVue
andAngular
, thus have active communities for problem-spotting and problem-solving. We would also incorporateBootstrap
into our web app to provide an aesthetic user interface and thus to improve the user experience. The fact thatBoostrap
supports responsive site would also ease our workload if future adaptation for mobiles is needed.
Frontend:
- For our web app frontend, we decided to use
TypeScript
as our programming language because it supports all functionality of JavaScript and supports optional typing to the language, which can help us take advantage of OOP. - We chose
ReactJS
as our frontend library because its state management would be very handy for our single-page app. React is also component-based, which can help us improve the modularity and extensibility of the project. - Aside from the standard web technology
HTML
/CSS
, we will useBootstrap
to style UI components and make our web app responsive to different screen sizes.
A major part of our project includes visualizing the data through graphs and charts. We chose to use d3.js since it provides a wide selection of well-designed graphics and animations. As a library, it is also easy to use and be included in our UI. JavaScript which our team has experience with was also selected to integrate graphics from d3.js into the UI, as well as to integrate the UI with the backend system. Along with JavaScript, HTML5 and CSS 3 are also selected mostly for styling and formatting the webpage. These three languages are widely used which means that more support will be available, making the implementation process easier.
The key to our product relies on explainability and user experience when using our product. With this is mind, it is important to build a clean, readable web interface that a user will be able to navigate easily and quickly debug their security issues. The stack chosen for the interface of our product includes: JavaScript + React, CSS, HTML, Material UI and D3.js.
React provides us with simplicity to allow us to deliver the MVP as soon as possible. React also has multiple open source libraries to ease our development. Being able to reuse React components will help in developing the product fast as well as making the user interface modular. Since we're using React, we will also be using JavaScript, HTML, and CSS to create the frontend.
To design the UI, using a minimal approach would be the best solution. The Material UI library provides us with minimal and aesthetically pleasing React Components which would make our frontend look pleasing to the user.
Finally, our UI will consist of displaying information from our Machine Learning model in a dashboard type view. To display data in tasteful manner, we have chosen to use the D3.js library. This library is the most popular data visualization library for React with over 80k stars on Github. D3 also provides seamless compatibility with React and has a variety of features which would make the data we produce visually pleasing.
As our team will be building a web application, HTML5
and CSS3
are one of the standardized combinations to implement the structure and the styling of a webpage. Material-UI
comes with all sorts of predesigned web components such as buttons and dropdowns that will save us tons of development time. Since it is a component library designed for React, it suits our needs. However, we do acknowledge that predesigned components may sometimes cause pains especially when it comes to custom styling. To make our life even easier, we also adopted Tailwind CSS
. It is a CSS framework providing low-level utility classes that will act as building blocks when we create custom designs.
Am I the only one to think that libraries like Bootstrap, Vuetify, Materialize, Foundation are too much sometimes ?
Most of the time you are loading all the library and using 10% of it. And on that 10% you are modifying 90% of it.
I feel like using grid and pure CSS / JS are enough and cleaner.
Things were very hard, before 2012 but when internet came to so many people it opens a lot ways. And now people could learn coding easily from their houses. So guys if you are a newbie who wants to learn coding with your phone then you should download these apps. Sololearn Curiosity codehub Encode
7 Awesome CSS3 Techniques You Should give a Try
Vertically Align With Flexbox Earlier developers used to face a lot of difficulties aligning a text or any other element vertically center. But now, after the introduction of the new CSS3 specification Flexbox, things have become much easier.
Responsive CSS Grid Do not make your grid an exception make it responsive too, like everything else in your design.
There are so many ways through which you can make your grid responsive with CSS Grid. And the best part of using it is, you will be able to create a more flexible grid that gives you the desired look, no matter what the device size is.
Text Animations You might have created background animations with CSS, but now it also influences how users interact and engage with the text elements of a website. From hover adjustments to making words float in the air, CCS3 has made it all possible.
Columns layout Usually, column-based layouts are created by using Javascript, which is quite complicated and time-consuming. But CSS has brought a way around to ease up the task of developers and web designers.
Screen Orientation Many people think that screen orientation and device orientation both work for the same purpose. But that’s not the case. The orientation of the screen is a bit different from the device.
Even if a device is not capable of detecting its orientation, a screen always can. And if the device is capable also, then it’s good to have control over the screen orientation so that you can maintain or change the interface of your website.
Comma Separated Lists There is no doubt that Bullet lists are very commonly used in writing to convey any information more precisely and clearly. But one thing that most people struggle with is to add commas on every point of the lists.
Animated Checkbox Well, most of the people are very much aware of the CSS background and text animations. But, not many know about checkbox animations.
Yes, apart from background and texts, you can also make your checkbox section look visually appealing. Isn’t it great?
css3 #html5 #mafsyscss3 #mafsyshtml5 #mafsystechnology #mafsystechnologies #css3techniques #css3tips #html5tipsThis post is a bit of an obvious one, as we have a web application, we obviously need to have HTML
and CSS
in our stack. Though specifically though, we can talk a bit about backward compatibility and the specific approaches we want to enforce in our codebase.
HTML
: Not much explanation here, you have to interact with HTML for a web app. We will stick to the latest standard: HTML 5
.
CSS
: Again if we want to style any of our components within he web, we have to use to style it. Though we will be taking advantage of JSS
in our code base and try to minimize the # of CSS stylesheets and include all our styling within the components themselves. This leaves the codebase much cleaner and makes it easier to find styles!
Babel
: We understand that not every browser is able to support the cool new features of the latest node/JS features (such as redue, filter, etc) seen in ES6
. We will make sure to have the correct Babel
configuration o make our application backward compatible.
Material UI (MUI)
: We need to make our user interface as intuitive and pretty as possible within his MVP, and the UI framework used by Google will provide us with exactly that. MUI provides pretty much all the UI components you would need and allows heavy customization as well. Its vast # of demos will allow us to add components quickly and not get too hung up on making UI components.
We will be using the latest version of create-react-app
which bundles most of the above along many necessary frameworks (e.g. Jest for testing) to get started quickly.
Here are all tools and skills you need to have for being among to world's top Full Stack Developers Reviews, critics and suggestions are most welcomed!
- HTML and CSS
- Semantic HTML5 elements
- Basic CSS (Positioning, Box Models etc)
- Flexbox & CSS Grid
- CSS Variables (Custom Properties)
- Browser Dev Tools
- Responsive Layout • Set Viewpoint • Fluid Widths • Media Queries • rem over px • Mobile first, stacked columns
- Saas
- Deployment • Namecheap, google domains • FTP, secure FTP • Inmotion, netlify, github
- Vanilla JavaScript
- Basics
- DOM manipulations and events
- JSON
- APIs
- ES6+
- Build Basic Sites
- Build UI Layouts
- Add dynamic functionality
-
Deploy and maintain websites
HTML and CSS frameworks - Bootstrap / Materialize / Bulma
Frontend JavaScript Frameworks - React, Vue and Angular
-
Basic Command Line
- Git
- NPM
- Parcel
- Gulp
-
State Management
- Topics : Immutable State, Store, Reducers, Mutation, Getters, Actions, Observables
- Tools : Redux, Apollo, VueX, NgRx
- Build incredible front-end applications
- Smooth and steady front-end workflow
- Work well with team and fluent with git
-
Connect with background API and work with data
-
Server Side Language
- Language :
- Nodejs - Express, Koa
- PHP - Laravel
- C# - ASP.NET
- Python - Django, Flask
- Go
- Topics : Basic syntax, structure and workflow, package management, HTTP and Routing
- Language :
-
DataBase
- Relational Database : MySQL, PostGreSQL
- MongoDB
- Cloud : Firebase, AWS, Azure
- Lightweight - SQLite
-
Server Rendered Pages :
- Next.js
- Nuxt.js
- Angular Universal
-
Content Management System
- PHP : WordPress
- JS : Ghost
- Python : Mezzazine
- .NET : Piranha
-
Misc.
- Linux
- Ngnix
- Digital Ocean
- Heroku
- Docker
- Setup Full Stack dev environments and workflows
- Build back-end APIs & micro services
- Work with databases
- Construct full stack apps
- Deploy to the cloud
Switching to Mobile Development : 1. React Native 2. NativeScript 3. Ionic 4. Flutter 5. Xamarin
Desktop Apps : 1. Electron 2. GraphQL 3. Apollo 4. TypeScript
Lastly, Serverless Architecture
Pros of HTML5
- New doctype447
- Local storage389
- Canvas334
- Semantic header and footer285
- Video element240
- Geolocation121
- Form autofocus106
- Email inputs100
- Editable content85
- Application caches79
- Easy to use10
- Cleaner Code9
- Easy5
- Websockets4
- Semantical4
- Better3
- Audio element3
- Modern3
- Portability2
- Semantic Header and Footer, Geolocation, New Doctype2
- Content focused2
- Compatible2
- Very easy to learning to HTML1
Pros of Lua
- Fast learning curve41
- Very easy to embed in C programs26
- Efficient memory usage26
- Open source20
- Good for game scripting19
- Pretty simple to learn9
- Quick to code8
- Simple Language8
- Syntax is amazing7
- Supported in most game engines7
- D6
- Coroutines2
- Can be used for a wide variety of development1
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Cons of HTML5
- Easy to forget the tags when you're a begginner1
- Long and winding code1
Cons of Lua
- Nooby4
- Not widespread2
- D1
- Python0